Mar 02, 2006, 03:03 PM // 15:03
|
#1
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: Army of the Fallen
Profession: Me/W
|
Illusionary Weaponry Build, any thoughts?
Xyon's Illusionary Weaponry Build
Illusionary Weaponry Build
Mesmer/Warrior
Level: 20
Fast Casting: 9 (8+1)
Illusion Magic: 13 (11+2)
Tactics: 11
Illusionary Weaponry [Elite] (Illusion Magic)
For 30 seconds, you deal no damage in melee, but whenever you attack in melee your target foe takes 36 damage.
Energy:15 Cast:0.71 Recharge:40
Clumsiness (Illusion Magic)
For 7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 81 damage.
Energy:10 Cast:0.71 Recharge:10
Phantom Pain (Illusion Magic)
For 10 seconds, target foe suffers Health degeneration of 3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 18 seconds.
Energy:10 Cast:1.42 Recharge:15
Defensive Stance (Tactics)
For 9 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.
Energy:5 Cast:0 Recharge:45
Deadly Riposte (Tactics)
For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 20 damage and begins Bleeding for 38 seconds.
Energy:5 Cast:0 Recharge:10
Disciplined Stance (Tactics)
For 9 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.
Energy:10 Cast:0 Recharge:60
Healing Signet (Tactics)
You gain 122 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
This build is a bit different than many of the other illusionary weaponry builds, and I wanted some input to see if you guys think it'd be good.
I'll just go over the skills one by one. Illusionary Weaponry is there because, well, its an illusionary weaponry build. For those who don't know, it deals no melee damage but 34 damage for each time it hits.
I included clumsiness because I thought, being on the front lines, you would be fighting warriors quite often, and 81 damage is awesome.
Phantom pain is a good opening move, if you use it and dps the person down to below 20%, when the deep wound effect goes off their health goes to one.
Defensive stance is included for melee survivability. Without it and disciplined stance, you would die far to fast on the front lines.
Deadly ripste is included to help you do a bit of damage while you wait for your IW to recharge. I've found it to be quite a nice way to keep healers healing your target, and soon those monks run out of mana. Does nice damage too if the other person isn't being healed.
Healing signet is included for a way of survivability. With the amount of tactics you have it heals you for a nice amount. Reduces your dependence on healers.
Flurry is one of the most important moves on there. You should be using flurry every chance you get while your ilussionary weaponry is up. Because the damage decrease is only effective on melee damage, it has no effect on your damage you're doing. You can be using a lvl 1 sword and still be doing major dps.
Fallbacks to this build include having your IW being taken off mid fight. That is when you need to fall back from the front lines and start using clumsiness or phantom pain on people. Deadly riposte helps too if you stay in the melee fray.
Another fall back is that mesmers don't have a lot of armor. You must be careful and pop the 2 defensive stances in order to keep yourself alive. The rogues set is generally best for the build, I advise everyone using this build to get it for the physical damage decrease.
Feel free to post your thoughts and questions
|
|
|
Mar 02, 2006, 03:53 PM // 15:53
|
#2
|
Ascalonian Squire
Join Date: Feb 2006
Profession: W/E
|
Completely useless... no res sig.
|
|
|
Mar 02, 2006, 04:14 PM // 16:14
|
#3
|
Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
|
No movement control skill or speed buff. Kiting will own you.
|
|
|
Mar 02, 2006, 04:43 PM // 16:43
|
#4
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: Army of the Fallen
Profession: Me/W
|
So i should add sprint into the mix somewhere? Oh, and the res sig can be subbed in for deadly riposte in HoH
|
|
|
Mar 02, 2006, 05:11 PM // 17:11
|
#5
|
Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
|
Not sprint. You have no point in Strenght.
You are high in Illusion. Illusion of Haste would be fine but you can't remove crippling. Try to slow your ennemy with Ethereal or Imagined Burden or both (even better). Covered by a easy spammable hex, of course (like Conjure phantasm, a lot better than Phantom pain).
Forget all your stances and take Distortion. Mana loss doesn't hit that much.
And finally, you have no cover enchant. If someone drain/shatter/inspire your IW, you're dead meat.
|
|
|
Mar 02, 2006, 05:14 PM // 17:14
|
#6
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: Army of the Fallen
Profession: Me/W
|
Quote:
Originally Posted by glountz
Not sprint. You have no point in Strenght.
You are high in Illusion. Illusion of Haste would be fine but you can't remove crippling. Try to slow your ennemy with Ethereal or Imagined Burden or both (even better). Covered by a easy spammable hex, of course (like Conjure phantasm, a lot better than Phantom pain).
Forget all your stances and take Distortion. Mana loss doesn't hit that much.
And finally, you have no cover enchant. If someone drain/shatter/inspire your IW, you're dead meat.
|
Thanks for the info, I'll rework my build
|
|
|
Mar 02, 2006, 05:23 PM // 17:23
|
#7
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
|
Illusion of Weakness and distortion are all you need for survivability and "healing". This will free up all those stance and heal spots, as well as letting you put the attribute points in illusion instead of tactics. Personally, I was using backfire and empathy in my IW build, but I like the idea of clumsiness even more.
|
|
|
Mar 02, 2006, 07:45 PM // 19:45
|
#8
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Sympathetic Visage. You NEED it as a cover enchantment. How come no one ever remembers this? Also, it's an Illusion attribute skill, so it synergises nicely.
Take Flurry and Distortion, and ditch Deadly Riposte. Use Distortion when you're being wailed upon by Warriors, and use Flurry when you solo against a single enemy.
|
|
|
Mar 02, 2006, 08:50 PM // 20:50
|
#9
|
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
|
Quote:
Originally Posted by Xyonmonkey
So i should add sprint into the mix somewhere? Oh, and the res sig can be subbed in for deadly riposte in HoH
|
i cant find a good reason to bring IW mesmers into HoH, but regardless, do you plan on not bringing res sig into RA/TA?
|
|
|
Mar 02, 2006, 11:37 PM // 23:37
|
#10
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: Army of the Fallen
Profession: Me/W
|
Thanks for the help people, but now I have a bunch of attribute points. Should I do inspiration? Possibly some swordsmanship to allow me to at least do some damage?
|
|
|
Mar 03, 2006, 06:52 AM // 06:52
|
#11
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Quote:
Originally Posted by Dragannia
Take Flurry and Distortion, and ditch Deadly Riposte. Use Distortion when you're being wailed upon by Warriors, and use Flurry when you solo against a single enemy.
|
DR + flurry + clumsiness + IW = better anti-warrior setup than distortion... you block the first 2 attacks, by they time they actually hit you you've done 98 + 50~ + 2(42) = 200+ damage. And DR has nice recharge (plus it just got buffed! yeeeha!)
|
|
|
Mar 03, 2006, 09:46 AM // 09:46
|
#12
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Quote:
Originally Posted by Avarre
DR + flurry + clumsiness + IW = better anti-warrior setup than distortion... you block the first 2 attacks, by they time they actually hit you you've done 98 + 50~ + 2(42) = 200+ damage. And DR has nice recharge (plus it just got buffed! yeeeha!)
|
But then you're wasting an extra skill slot. Personally, I prefer just to use Distortion, take Shatter Enchantment, wail on the enemy Monk for a while with Distortion on, dodging enemy attacks and Blacking-out the Monk, and when the Warriors finally give up in disgust at the lack of hitting (and when they DO hit, their adrenaline goes POOF), activate Flurry and continue wailing on their Monk. Since both have 5 second recharges, this strategy works well.
|
|
|
Mar 03, 2006, 10:17 AM // 10:17
|
#13
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
Clumsiness is not a waste, it can be used for 97 damage against ANY enemy. Yes, casters attack too. Distortion is better versus rangers, but DR will kill warriors faster. Your choice...
|
|
|
Mar 03, 2006, 02:26 PM // 14:26
|
#14
|
Pre-Searing Cadet
Join Date: Mar 2006
Guild: Army of the Fallen
Profession: Me/W
|
Avarre and Dragannia made good points. I'll look into it
|
|
|
Mar 03, 2006, 07:04 PM // 19:04
|
#15
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
I've never tried a IW build, but was thinking Blackout might be a good back-up skill. I mean, you're doing 34 dam. regardless of skills, but blocking out Warrior skill bar for 6 seconds would be fun.
Plus, any enchants or stances you have up stay (of course, you can't recast them for 5 seconds...)
EDIT: Doh, Dragannia already suggested Blackout. I missed it.
How's This Sound:
ILL: 16
Dom: 13
IW (E) (what's dam. at 16?)
Clumsiness
Distortion
Illusion of Haste or Etheral Burden
Dom:
Blackout
Shatter Enchantment
Flurry
Rez Sig
Last edited by Mordakai; Mar 03, 2006 at 07:28 PM // 19:28..
|
|
|
Mar 04, 2006, 01:15 AM // 01:15
|
#16
|
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
|
42 damage at 16 illu.
You'd be better going with a major rune for 14 dom, that's the breakpoint to 7s blackout which is a little more useful now that the recharge time was increased.
|
|
|
Mar 05, 2006, 09:59 AM // 09:59
|
#17
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Quote:
Originally Posted by Avarre
42 damage at 16 illu.
You'd be better going with a major rune for 14 dom, that's the breakpoint to 7s blackout which is a little more useful now that the recharge time was increased.
|
Wait, why is it more useful now that the recharge is increased?
I for one HATE HATE HATE HATE HATE the new update, simply because of the Blackout nerf. At 12 seconds, my Blackout build (with Serpent's Quickness) gives them a 2 second gap instead of the previous one second, though Echoing still works reasonably well (barely).
|
|
|
Mar 05, 2006, 06:15 PM // 18:15
|
#18
|
Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
|
Because shutting down a monk for 7 seconds is deadly.
|
|
|
Mar 06, 2006, 01:25 AM // 01:25
|
#19
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Quote:
Originally Posted by Murder In China
Because shutting down a monk for 7 seconds is deadly.
|
I mean, he said that Blackout, with a twelve second recharge is better than before at 10 seconds. Or have I misunderstood something...?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:52 PM // 21:52.
|